The NRA now calls
an alibi a refire. When a
shooter claims a refire, it is the job of the range officer to determine
if the refire is allowed or not.
In general, a
refire is allowed when a shooter’s equipment fails. A refire is not
allowed when the failure is the fault of the shooter.
In Timed Fire and
in Rapid Fire strings when the shooter has a dud, or the pistol
malfunctions or becomes disabled, a refire is allowed. If a bullet has
been struck by the firing pin but the round did not go off, a refire is
permitted. If a round is fired and the case is not properly ejected from
the gun and the spent case jams the gun’s mechanism, a refire is
allowed. If the optical sight fails, that is, the battery dies, or any
other reason the sight fails, a refire is allowed.
A refire is not
allowed when it is the shooter’s fault. If a shooter loads an empty
magazine, a partial magazine, or fails to load a magazine at all, a refire
is not allowed. If the shooter fails to fire the pistol (pull the trigger)
a refire is not allowed.
In the Slow Fire
stage, a shooter should clear his own malfunctions, however, if the pistol
becomes disabled, call the range officer and let him know. You will be
told what to do next.
In Timed Fire and
Rapid Fire strings, if you have a malfunction, assume the Ready Position
and raise your non-shooting hand. DO NOT touch your pistol with your
non-shooting hand. If you do, your refire may not be allowed. At the end
of the string, the range officer will come to you and look at your pistol
and hear your explanation of what happened. Depending on what he finds, he
may ask you to point the pistol down range and pull the trigger. If the
pistol fires, the refire is not allowed. Otherwise, he will tell you to
remove the magazine and open the slide. He will confirm how many shots
were fired before the malfunction. If a refire is allowed he will instruct
you on when the refire will occur. It will be after all other shooters
have completed that stage of fire.
Before a refired
target is scored, the range officer will write on it the number of shots
to be accounted for. For instance, if a shooter had a malfunction after
two shots were fired, the target would be a 12-shot refire target and
"12 shots" is what the range officer will write on the target.
The number of
shots a shooter is responsible for on each target is ten plus the number
of shots fired in the string during which the malfunction occurred. This
could be as many as 14, and it includes shots which did not hit the
target. This is true whether or not the shots were actually fired, and
whether or not the shots were fired but missed the target. For instance,
on a 12-shot refire target the shooter might only have eleven shot holes.
It could be that one of the 12 missed the target. It could be that the
shooter ran out of time. It could be that another malfunction occurred. In
any case the missing shot counts as one of the 12 shots the shooter is
responsible for. Missing shots will be scored as misses, and included in
the lowest ten shots counted for score. If there are only 2 hits on a
12-shot refire target, the score on that target is zero.
If a malfunction
occurs when a refire is not allowed, a shooter may attempt to correct the
problem and continue to fire, within the time limit. This may happen, for
example, if the shooter gets a dud or a jam during a refire string; or
when the shooter had a malfunction during the first string and claimed a
refire, and another dud or jam during the second string.
P.H. Nov. 2008